Okay, so I don't own a Wii yet. I am going to get one eventually because I love Nintendo's products. What I want to see though, is an attachment that allows you to play your original SNES carts on the Wii. Now before someone says "VIRTUAL CONSOLE IDIOT!", the games I want aren't on the virtual console.
I own:
Secret of Mana
Final Fantasy 1, 2, 3
Chrono Trigger
Earthbound
Secret of Evermore
ETC. All in cartridge form. My experiment with the RetroDuo was a crash-and-burn failure to the maximum. It pisses me off.
Showing posts with label Concepts. Show all posts
Showing posts with label Concepts. Show all posts
Friday, March 14, 2008
Publish My Game (Part 3)
Concept in Progress: Alien Presence
"They said it would never happen, they told us that we were alone in the vast expanse of the universe. Even after we hard advanced our technology for space travel ten fold and explored galaxies previously unreachable still they said we were the only form of sentient life."
"They were wrong, the attack was sudden and brutal. Within months we had lost our home planet. No one knew where they had come from or why they came. Most of all why they had attacked us even after gestures of friendship."
Through research we discrovered the place these strange alients came from. A galaxy almost beyond our reach, on a planet that we never knew existed. Earth, they called it."
"These 'humans' as they call themselves are more machine than living beings. Long ago they traded their souls for the power and longevity offered to them by their technological advances."
There you have it, the short intro-blurb to a game concept I wrote down almost ten years ago! It's held up well considering the notebook it was written in is considerable older than even my first entry.
Factions:
The Human Confederacy - Humans and Cyborgs
Zythian Resistance - Zyth (Bio-technology)
Landarian Alliance - Landar (Pure energy)
Raxian Prime - Zyth/Human Hybrids (Bio-tech hybrids)
Alliances: Human & Raxian / Zyth & Landar
-Humans used to be like the zyth but instead of embracing nature they chose the way of metal and machines. Most humans still have some flesh remaining though some, especially the warrior-tier, are primarily metal
-Zyth are a tree-like race of beings that base their technology off of nature and life, through the years they have developed living forms of transportation and limited weaponry. With the help of the Landars they developed space travel.
-Landar are composed of pure energy. They have exsisted for centures with the zyth aiding and supporting them in all things. It is said that they are former Zyth, but their true origins are unknown
-Raxian are members of the Zyth that have sided with the humans and undergone metalic grafts. Originally the Raxar were beings constructed by the Zyth and powered by the Landar. They now reproduce through their own means and have formed a resistance against the Zyth and Ladrian Alliance.
Workers:
Human - Assigned a number (I.E. 001, 002, 003, etc)
Zyth - Saplings
Landar - Zapper
Rax - Hybrid
Grunt Unit:
Human - Metal-head
Zyth - Treant
Landar - Will-o-the-wisp
Rax - Charger
Ranged Unit:
Human - Gunner
Zyth - Splinter
Landar - Bolter
Rax - Arclyte
Special Unit:
Human - Mech-Boy (Repair)
Zyth - Woodland Shaman (Priest/Mage Hybrid)
Landar - Stormlord (Mage)
Rax - Techlord (Tech/Mage Hybrid)
Flying Unit:
Human - Scorpion
Zyth - Roc
Landar - Ball Lightning
Rax - Tech Sparrow
Defense Unit: (Ground)
Human - Blade Turret
Zyth - Deep Root
Landar - Shocker
Rax - Mobile Shocker
Defense Unit: (Air)
Human - Flak Gun
Zyth - Splinter Cannon
Landar - Shocker
Rax - Mobile Shocker
Buildings:
Human - Confederate HQ (Base), Chow Hall (Food), Barracks (Training Area)
Zyth - Council Chambers (Base), Sacred Garden (Food), Green House (Training Area)
Landar - The Gathering (Base), Generator (Food), Lightning Coil (Training Area)
Rax - The Collective (Base), Regenerator (Food), Grafting Facility (Training Area)
Resources: Ore, Wood, Oil
Humans gather faster but destroy the nodes, Zyth can 'nurture' nodes to make them grow back, do not destroy but gather slower, Landar are like Zyth and Rax are like humans.
Resource Gathering:
Humans: Ore (High Manufacture), Wood (Low Manufacture), Oil (High Manufacture)
Zyth: Ore (Low Manufacture), Wood (Very High Manufacture), Oil (Low Manufacture)
Landar: Ore (Low Manufacture), Wood (None/Low), Oil (Very High Manufacture)
Rax: Medium Across the Board
Gameplay: Two Levels
Planet View (Surface RTS)
Space View (Ship-to-Ship RTS)
Race - Carrier/Fighter/Bomber/Special
Human - Dropship/Disruptor/Destroyer
DropShip: (Carrier, Huge, Slow, Small Laser Array/Variable Defense)
Load, Unload, Defensive Shell (Enhance Defense, Normal is Poor)
Disruptor: (Fighter, Medium, Standard, Medium Laser Array/Variable Defense)
Defensive Shell (Enhanced Defense, Normal is Poor)
Destroyer: (Command Vessel, Gargantuan, Slow, Large Laser Battery/Enhanced Defense)
Radar Array (Detection), Command Formation (+ to attack in a radius)
Zyth - Void Whale/Stinger/Orbital Spore
Void Whale: (Carrier, Large, Fast, No Attack/Enhanced Defense)
Load, Unload, Burst (Speed)
Stinger: (Fighter, Small, Very Fast, Organic Laser/Standard Defense)
Burst (Speed), Hybernate (Regenerate/Stealth)
Orbital Spore: (Bomber, Medium, Very Fast, Spores/Poor Defense)
Orbital Bombardment
Landar - Vortex Battery/Bolt Slinger/Warp Chaser
Rax - Cruiser/Hybrid Spacer/Shield Generator
View Notes
-Races get resources from planets they have conqured, to conquer a planet you must land troops there and establish a base of operations, if another race or races are present on the planet and you don ot have an alliance you must fight your way to dominance on the planet.
-Computer planet takeover? (determined by factors of chance, dependent on military presence.)
-Multiplayer: All races may ally, fixed teams
-Trigger-based maps?
-Ships are made by selecting the planets that you own and queueing manufacture.
-Group selection: One carrier-class ship must be present to take over a planet along with fighters for orbital defense
-Each mode takes over, pausing all other operations, if you win or loose in planet-side mode you return to the space mode.
-Space View: Possibility of evaluating a planet's resources?
-Space View: Creating supply chains from planet to planet? Each race has their own 'caravan'?
-Increased recouse production due to trading from planet-to-planet.
-Planets: Normal Inhabitable planets to take over for resources, non-inhabitable planets for additional resources?
-Space View: Space stations around the planets?
-Black Hole: Very high energy output? Requires Trade Route and Glactic Waystation (or Space Station)
More to Come (There's four more pages of the stuff!)
"They said it would never happen, they told us that we were alone in the vast expanse of the universe. Even after we hard advanced our technology for space travel ten fold and explored galaxies previously unreachable still they said we were the only form of sentient life."
"They were wrong, the attack was sudden and brutal. Within months we had lost our home planet. No one knew where they had come from or why they came. Most of all why they had attacked us even after gestures of friendship."
Through research we discrovered the place these strange alients came from. A galaxy almost beyond our reach, on a planet that we never knew existed. Earth, they called it."
"These 'humans' as they call themselves are more machine than living beings. Long ago they traded their souls for the power and longevity offered to them by their technological advances."
There you have it, the short intro-blurb to a game concept I wrote down almost ten years ago! It's held up well considering the notebook it was written in is considerable older than even my first entry.
Factions:
The Human Confederacy - Humans and Cyborgs
Zythian Resistance - Zyth (Bio-technology)
Landarian Alliance - Landar (Pure energy)
Raxian Prime - Zyth/Human Hybrids (Bio-tech hybrids)
Alliances: Human & Raxian / Zyth & Landar
-Humans used to be like the zyth but instead of embracing nature they chose the way of metal and machines. Most humans still have some flesh remaining though some, especially the warrior-tier, are primarily metal
-Zyth are a tree-like race of beings that base their technology off of nature and life, through the years they have developed living forms of transportation and limited weaponry. With the help of the Landars they developed space travel.
-Landar are composed of pure energy. They have exsisted for centures with the zyth aiding and supporting them in all things. It is said that they are former Zyth, but their true origins are unknown
-Raxian are members of the Zyth that have sided with the humans and undergone metalic grafts. Originally the Raxar were beings constructed by the Zyth and powered by the Landar. They now reproduce through their own means and have formed a resistance against the Zyth and Ladrian Alliance.
Workers:
Human - Assigned a number (I.E. 001, 002, 003, etc)
Zyth - Saplings
Landar - Zapper
Rax - Hybrid
Grunt Unit:
Human - Metal-head
Zyth - Treant
Landar - Will-o-the-wisp
Rax - Charger
Ranged Unit:
Human - Gunner
Zyth - Splinter
Landar - Bolter
Rax - Arclyte
Special Unit:
Human - Mech-Boy (Repair)
Zyth - Woodland Shaman (Priest/Mage Hybrid)
Landar - Stormlord (Mage)
Rax - Techlord (Tech/Mage Hybrid)
Flying Unit:
Human - Scorpion
Zyth - Roc
Landar - Ball Lightning
Rax - Tech Sparrow
Defense Unit: (Ground)
Human - Blade Turret
Zyth - Deep Root
Landar - Shocker
Rax - Mobile Shocker
Defense Unit: (Air)
Human - Flak Gun
Zyth - Splinter Cannon
Landar - Shocker
Rax - Mobile Shocker
Buildings:
Human - Confederate HQ (Base), Chow Hall (Food), Barracks (Training Area)
Zyth - Council Chambers (Base), Sacred Garden (Food), Green House (Training Area)
Landar - The Gathering (Base), Generator (Food), Lightning Coil (Training Area)
Rax - The Collective (Base), Regenerator (Food), Grafting Facility (Training Area)
Resources: Ore, Wood, Oil
Humans gather faster but destroy the nodes, Zyth can 'nurture' nodes to make them grow back, do not destroy but gather slower, Landar are like Zyth and Rax are like humans.
Resource Gathering:
Humans: Ore (High Manufacture), Wood (Low Manufacture), Oil (High Manufacture)
Zyth: Ore (Low Manufacture), Wood (Very High Manufacture), Oil (Low Manufacture)
Landar: Ore (Low Manufacture), Wood (None/Low), Oil (Very High Manufacture)
Rax: Medium Across the Board
Gameplay: Two Levels
Planet View (Surface RTS)
Space View (Ship-to-Ship RTS)
Race - Carrier/Fighter/Bomber/Special
Human - Dropship/Disruptor/Destroyer
DropShip: (Carrier, Huge, Slow, Small Laser Array/Variable Defense)
Load, Unload, Defensive Shell (Enhance Defense, Normal is Poor)
Disruptor: (Fighter, Medium, Standard, Medium Laser Array/Variable Defense)
Defensive Shell (Enhanced Defense, Normal is Poor)
Destroyer: (Command Vessel, Gargantuan, Slow, Large Laser Battery/Enhanced Defense)
Radar Array (Detection), Command Formation (+ to attack in a radius)
Zyth - Void Whale/Stinger/Orbital Spore
Void Whale: (Carrier, Large, Fast, No Attack/Enhanced Defense)
Load, Unload, Burst (Speed)
Stinger: (Fighter, Small, Very Fast, Organic Laser/Standard Defense)
Burst (Speed), Hybernate (Regenerate/Stealth)
Orbital Spore: (Bomber, Medium, Very Fast, Spores/Poor Defense)
Orbital Bombardment
Landar - Vortex Battery/Bolt Slinger/Warp Chaser
Rax - Cruiser/Hybrid Spacer/Shield Generator
View Notes
-Races get resources from planets they have conqured, to conquer a planet you must land troops there and establish a base of operations, if another race or races are present on the planet and you don ot have an alliance you must fight your way to dominance on the planet.
-Computer planet takeover? (determined by factors of chance, dependent on military presence.)
-Multiplayer: All races may ally, fixed teams
-Trigger-based maps?
-Ships are made by selecting the planets that you own and queueing manufacture.
-Group selection: One carrier-class ship must be present to take over a planet along with fighters for orbital defense
-Each mode takes over, pausing all other operations, if you win or loose in planet-side mode you return to the space mode.
-Space View: Possibility of evaluating a planet's resources?
-Space View: Creating supply chains from planet to planet? Each race has their own 'caravan'?
-Increased recouse production due to trading from planet-to-planet.
-Planets: Normal Inhabitable planets to take over for resources, non-inhabitable planets for additional resources?
-Space View: Space stations around the planets?
-Black Hole: Very high energy output? Requires Trade Route and Glactic Waystation (or Space Station)
More to Come (There's four more pages of the stuff!)
Wednesday, March 12, 2008
Publish my Game (Part 2)
Okay, I've been out of the game scene for a while so stop me if this has been done. I have an idea about a game played within the mind of a person in a mental institution. It would be a sandbox-style game with free form game play. Each level a different locale or with a different feel to it.
The first is the asylum itself, the second could be an 'infested' version of the asylum to represent how the patient views the asylum itself. Think slime and odd growths, unnatural colors. The deeper you progress the stranger things get. Each of these sandbox levels would open up a new ability that the 'mental patient' can use once you complete the level.
After the first sandbox level is completed the linear gameplay begins with the mental patient trying to escape the asylum (that is coincidentally) conducting illegal experiements on the inmates. The rest of the game would include sandbox levels for more powers and linear levels that progress the gameplay.
Possible Abilities:
Telekinesis (Object Manipulation)
Pyrokinesis (Fire Manipulation)
Clairvoyance/Clairaudience (Remote Viewing/Hearing)
Psychic Blast (Obviously a damaging attack, cone-shaped)
Mental Chains (Disabling attack)
Telekinetic Shell (Damage Absorbtion)
Telekinetic Flight (Obviously movement-based)
More to Come
The first is the asylum itself, the second could be an 'infested' version of the asylum to represent how the patient views the asylum itself. Think slime and odd growths, unnatural colors. The deeper you progress the stranger things get. Each of these sandbox levels would open up a new ability that the 'mental patient' can use once you complete the level.
After the first sandbox level is completed the linear gameplay begins with the mental patient trying to escape the asylum (that is coincidentally) conducting illegal experiements on the inmates. The rest of the game would include sandbox levels for more powers and linear levels that progress the gameplay.
Possible Abilities:
Telekinesis (Object Manipulation)
Pyrokinesis (Fire Manipulation)
Clairvoyance/Clairaudience (Remote Viewing/Hearing)
Psychic Blast (Obviously a damaging attack, cone-shaped)
Mental Chains (Disabling attack)
Telekinetic Shell (Damage Absorbtion)
Telekinetic Flight (Obviously movement-based)
More to Come
Thursday, February 7, 2008
Sports MMO?
So I wrote out a draft for a sports MMO that I think would work well for those... 'odd' individuals who collect every edition of 'Madden' and other sports games for the various systems that come and go. Keep in mind I scribbled this out in a matter of minutes so bear with me and throw in any input you may have. (Update: Apparently the blogger ate my formatting, I'll work on it.)
New MMO Game Concept: Sports
This type of game has not been attempted before. Every real-time sport could be converted to this format, even obscure sports. Each game could be broken into seasons that are available each time of the year real-time or off-season depending on business model. The concept would be to allow for someone to play when their favorite sports are not on or even create their own season. Each season would have its own rewards and special teams, all teams owned by a person ‘could’ be available to them if they purchase the ‘expansion’ for each sport.
1.) Names:
-Sports-Net,
2.) Main Design
Sports Available
-Football
-Baseball
-Soccer
-Hockey
-Basketball
3.) Teams
-Players can be created or chosen from a list
-Custom players that advance the more they play
-Real strategies used by real teams
-‘Fantasy’ teams are a strong possibility
-Integrate ‘Fantasy’ Football, Baseball, Hockey, Soccer, etc…
-Multiple players possible to control a team or a series of teams
4.) ‘Guild’ Teams
-Offering a guild stadium for purchase in-game
-Offer in-game purchases depending on your team’s ‘wealth level’
-Custom Jerseys, possible real jersey purchase from online-store?
-Fitness equipment to enhance your players stats, just a little
-Team memorabilia or team items that people will ‘purchase’ by virtual spectators
-This could be a random number based on the team’s status
-Increases revenue and opens up new items and players for purchase in the ‘Store’.
5.) Leagues
-‘Guild-Level’ Teams compete against each other
-Limit ‘Guild’ numbers to a real team size, including backup players
-Real arenas, modeled after real sports locales
6.) Types of Play
Spectator Mode
-Allows you to watch games or matches between your favorite teams, etc.
-When your guild does a match and you are not in play you can watch the game from any angle
1 vs. 1
1 vs. Computer
-‘Practice’ runs that don’t count toward any match points but give you more experience using your team
Team vs. Team
-Every person picks a player and controls them during the game
-Alternate, Team vs. Computer
Ladder Matches
-Teams compete against one another depending on their status, multiple ladders available.
-Instant matching system, computer picks two teams based on their relative score.
-Only hold these matches once a week or once a month to determine the eventual yearly winner. IE: Superbowl, etc
7.) Possible Integration of ‘Fantasy’ Sports
-Baseball, Basketball, Football, Hockey
-Tournaments
-Ladder Matches eventually lead into a final tournament of the best-ranked players.
-Rewards offered depending on your status
-Jerseys
-Special in-game items such as players or enhancements for your virtual gym or virtual ‘stadium’.
8.) Rewards
Tournament Champ (For Each Sport) Could be rewarded something special
Free year of play
Special in-game items
Out of game items based on their favorite real teams
-Jerseys
-Virtual Stadiums (Guild-Owned or Player-Owned)
-Team Memorabilia to be purchased by ‘virtual spectators’
-Fitness equipment or other enhancements to enhance your team
Possible in-game sponsors
-Gatorade, Team Store or ‘Sports Camp’ adds
-Real teams could be sponsors also, and offer more incentives to someone who would win.
New strategies or ‘plays’ based on the player’s sport
9.) Other Notes
-Allow players to pick their ‘favorite’ real-life teams, possible dynamic reward system based on that person’s team.
-The more someone wins the yearly tournaments the more they get rewarded as they progress.
New MMO Game Concept: Sports
This type of game has not been attempted before. Every real-time sport could be converted to this format, even obscure sports. Each game could be broken into seasons that are available each time of the year real-time or off-season depending on business model. The concept would be to allow for someone to play when their favorite sports are not on or even create their own season. Each season would have its own rewards and special teams, all teams owned by a person ‘could’ be available to them if they purchase the ‘expansion’ for each sport.
1.) Names:
-Sports-Net,
2.) Main Design
Sports Available
-Football
-Baseball
-Soccer
-Hockey
-Basketball
3.) Teams
-Players can be created or chosen from a list
-Custom players that advance the more they play
-Real strategies used by real teams
-‘Fantasy’ teams are a strong possibility
-Integrate ‘Fantasy’ Football, Baseball, Hockey, Soccer, etc…
-Multiple players possible to control a team or a series of teams
4.) ‘Guild’ Teams
-Offering a guild stadium for purchase in-game
-Offer in-game purchases depending on your team’s ‘wealth level’
-Custom Jerseys, possible real jersey purchase from online-store?
-Fitness equipment to enhance your players stats, just a little
-Team memorabilia or team items that people will ‘purchase’ by virtual spectators
-This could be a random number based on the team’s status
-Increases revenue and opens up new items and players for purchase in the ‘Store’.
5.) Leagues
-‘Guild-Level’ Teams compete against each other
-Limit ‘Guild’ numbers to a real team size, including backup players
-Real arenas, modeled after real sports locales
6.) Types of Play
Spectator Mode
-Allows you to watch games or matches between your favorite teams, etc.
-When your guild does a match and you are not in play you can watch the game from any angle
1 vs. 1
1 vs. Computer
-‘Practice’ runs that don’t count toward any match points but give you more experience using your team
Team vs. Team
-Every person picks a player and controls them during the game
-Alternate, Team vs. Computer
Ladder Matches
-Teams compete against one another depending on their status, multiple ladders available.
-Instant matching system, computer picks two teams based on their relative score.
-Only hold these matches once a week or once a month to determine the eventual yearly winner. IE: Superbowl, etc
7.) Possible Integration of ‘Fantasy’ Sports
-Baseball, Basketball, Football, Hockey
-Tournaments
-Ladder Matches eventually lead into a final tournament of the best-ranked players.
-Rewards offered depending on your status
-Jerseys
-Special in-game items such as players or enhancements for your virtual gym or virtual ‘stadium’.
8.) Rewards
Tournament Champ (For Each Sport) Could be rewarded something special
Free year of play
Special in-game items
Out of game items based on their favorite real teams
-Jerseys
-Virtual Stadiums (Guild-Owned or Player-Owned)
-Team Memorabilia to be purchased by ‘virtual spectators’
-Fitness equipment or other enhancements to enhance your team
Possible in-game sponsors
-Gatorade, Team Store or ‘Sports Camp’ adds
-Real teams could be sponsors also, and offer more incentives to someone who would win.
New strategies or ‘plays’ based on the player’s sport
9.) Other Notes
-Allow players to pick their ‘favorite’ real-life teams, possible dynamic reward system based on that person’s team.
-The more someone wins the yearly tournaments the more they get rewarded as they progress.
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