Not much has gone on in regards to Neverwinter Nights 2. Yeah that's it.
Okay, let me expand that. I haven't had time to work on the module much because of real-life issues. Things are cascading downward and I am responsible for quite a broad scope of.. things.. at work and at home.
Showing posts with label Neverwinter Nights 2. Show all posts
Showing posts with label Neverwinter Nights 2. Show all posts
Tuesday, May 1, 2007
Tuesday, April 24, 2007
Official Announcement
Official Announcement
So I announced my module on the NWN2 forums. Unfortunately my wife got hurt yesterday so my building time is going to be cut a bit. I am currently looking for scripters or code snippets to assist with the development of the mod. I'd also take some textures if anyone has any Planescape-esque textures I could use while building my city.
So I announced my module on the NWN2 forums. Unfortunately my wife got hurt yesterday so my building time is going to be cut a bit. I am currently looking for scripters or code snippets to assist with the development of the mod. I'd also take some textures if anyone has any Planescape-esque textures I could use while building my city.
Monday, April 23, 2007
NWN2 Building Journal #1: Being Creative
Module - The Necromancer's Tomb
Step 1: Make a Plan
I'm from the old school of Dungeons and Dragons, when elf and dwarf were the classes you chose not the races. I am dating myself here I know but the point is this; I have an archive of preserved maps hand-drawn on graph paper. So here I go, a 32x32 multi-level dungeon. For this stage I pulled out some of my most well-planned maps and quests and started puzzling them together to produce a mega-module suitable for Neverwinter Nights 2.
Step 2: Digitize
No problem, start drawing out the map. I used the crypt tileset for this one because it suits the story-line. This step is fun, I was able to lay out my rooms with no problems what-so-ever!
Step 3: Populating
Well here is the stand-still. I have to populate every room so it doesn't look like the same old drab tileset at every turn. I've got my initial hallway done and the following room together but I am running across my main problem: Detail. I can't just throw things together, it has to be perfect. If I make a row of coffins they have to line up on all sides (down to the .1 on the coordinates). So making one room of coffins and other items can take me forever depending on the detail required.
Step 4: Scripting
So I've already dealt with the scripting a bit, I have to say that even though I have worked with C and Visual Basic a little I am still a little confused at the scripting. I think I have conversations down but now comes the hard part, all those funky little effects I want? Well I have to figure out how to program them.
Additional Stuff: Lighting
Well my original concept for lighting isn't working well. I had orginally wanted a sort of will-o-wisp type creature to wander the hallways. I have to create a skin for that. I would like to call it a Living Spell (courtesy of Eberron) I think a living dancing lights spell would be fantastic.
Step 1: Make a Plan
I'm from the old school of Dungeons and Dragons, when elf and dwarf were the classes you chose not the races. I am dating myself here I know but the point is this; I have an archive of preserved maps hand-drawn on graph paper. So here I go, a 32x32 multi-level dungeon. For this stage I pulled out some of my most well-planned maps and quests and started puzzling them together to produce a mega-module suitable for Neverwinter Nights 2.
Step 2: Digitize
No problem, start drawing out the map. I used the crypt tileset for this one because it suits the story-line. This step is fun, I was able to lay out my rooms with no problems what-so-ever!
Step 3: Populating
Well here is the stand-still. I have to populate every room so it doesn't look like the same old drab tileset at every turn. I've got my initial hallway done and the following room together but I am running across my main problem: Detail. I can't just throw things together, it has to be perfect. If I make a row of coffins they have to line up on all sides (down to the .1 on the coordinates). So making one room of coffins and other items can take me forever depending on the detail required.
Step 4: Scripting
So I've already dealt with the scripting a bit, I have to say that even though I have worked with C and Visual Basic a little I am still a little confused at the scripting. I think I have conversations down but now comes the hard part, all those funky little effects I want? Well I have to figure out how to program them.
Additional Stuff: Lighting
Well my original concept for lighting isn't working well. I had orginally wanted a sort of will-o-wisp type creature to wander the hallways. I have to create a skin for that. I would like to call it a Living Spell (courtesy of Eberron) I think a living dancing lights spell would be fantastic.
Thursday, April 19, 2007
Progress Report
Another eaten post. This blog site is starting to piss me off, I may indeed keep my website.
Neverwinter Nights 2 has a very robust toolset, I have to watch myself due to the fact that I seem to be engrossed. My module-turned-campaign has grown from a small dungeon to a multi-level 32x32 dungeon that will be attached to a city reminiscent of sigil from Planescape.
If you don't know what Planescape is go online and buy Planescape: Torment for $5 in a bargain bin. You won't regret it!
Neverwinter Nights 2 has a very robust toolset, I have to watch myself due to the fact that I seem to be engrossed. My module-turned-campaign has grown from a small dungeon to a multi-level 32x32 dungeon that will be attached to a city reminiscent of sigil from Planescape.
If you don't know what Planescape is go online and buy Planescape: Torment for $5 in a bargain bin. You won't regret it!
Tuesday, April 17, 2007
Next Project: Neverwinter Nights 2
So here it goes, the bug hit me. I'm creating a Neverwinter Nights 2 module. The module, I hope, will morph into a series of modules which I would more comfortably call a 'campaign' than anything. I plan on including personalities from my gaming past, present, and of all things future.
I've found a few good tutorials but do any of my readers (I'm not sure of the exact amount) have suggestions as to tutorials or good sites to visit?
I've found a few good tutorials but do any of my readers (I'm not sure of the exact amount) have suggestions as to tutorials or good sites to visit?
Tuesday, December 26, 2006
We sing the praises of NWN2
Okay, so I haven't played NWN2 enough to really sing it's praises. One thing I can't wait to experience is the multiplayer side of it. Currently I am waiting for a specific server to stand up so I can play on a dedicated world. The URL escapes me now but I will post it later.
My Dungeons and Dragons group Gone4DnD (with the exception of my wife, she's too hooked with WoW) plans on creating a group of adventurers to play test the realm.
My Dungeons and Dragons group Gone4DnD (with the exception of my wife, she's too hooked with WoW) plans on creating a group of adventurers to play test the realm.
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